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Official Bug Thread - Updated: Nov 14th

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Official Bug Thread - Updated: Nov 14th Empty Official Bug Thread - Updated: Nov 14th

Post  decino Wed Aug 11, 2010 8:32 am

Invasion

Free For All
1) (Decino) World spawned monsters affect your frag percent. FIXED

Capture The Flag
1) (Decino) Blessed hammers and unholy ground don't disappear after flag cap.
2) (Decino) Alot of stuff can be created in the enemy base. Needs testing. FIXED

Domination

Soldier
1) (Kild) EMP can stun invalid entity types (like hellspawn). FIXED


Poltergeist
1) (Mmew) Fury works on medic.
2) (Decino) Vampire skill works on medic.
3) (Decino) Tank can unmorph to get rid of plague.
4) (Decino) Brain morph's vaccuum attack (the one that sucks you in, no damage) can trigger weapon knock. FIXED
5) (Kild) Morphed Para's tongue attack isn't resetting on death. FIXED (tested and bug was not present)
6) (Mmew) Superiority doesn't work resist wise. FIXED

Vampire

Mage
1) (Mmew) A detected forcewall crashes the server. FIXED

Engineer
1) (Kild) Fix lasers, they don't need to be touched to be reactivated.

Knight

Cleric
1) (Kild) Deflect doesn't work with ghost. FIXED
2) (Kild) You still take damage if you have deflect on and you deflect the shot (RG/MG/CG). FIXED
3) (Kild) Purge removes positive buffs (healing/deflect).
4) (Kild) If you deflect a detector shot it'll fire it back at the detector instead of the owner. FIXED
5) (Kild) Holy/unholy ground frees the wrong entities (bad player pointers).

Weapon Master

Necromancer
1) (Decino) Plague on the plagued players doesn't remove itself when the plague owner uses the teleport skill. FIXED

Shaman

Alien
1) (Kild) Cocoon can grant invisibility/immortality. FIXED
2) (Decino) Ammo and tballs can be thrown/dropped while being in a wormhole. FIXED

Miscellaneous
1) (Kild) Weapon Knock is knocking your weapon while you're above half health. FIXED
2) (Kild) Jumping and using detpipes at the same exact time can prevent them from exploding. FIXED (tested and bug was not present)
3) (Kild) Magmine, spike grenade and proxy don't appear on ID.
4) (Kild) Spike/stun makes monsters invincible for a short period of time.


Last edited by decino on Sun Nov 14, 2010 12:59 pm; edited 11 times in total
decino
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Post  decino Wed Aug 11, 2010 8:33 am

Even though GHz was very slow with updating this thread, it was pretty awesome and it's better for me to fix shit.
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Post  Kild Wed Aug 11, 2010 9:53 am

Cruel was the one who updated it Razz

-Morphed Para's tongue attack isn't resetting on death.
** Fixed magmine, spike grenade, and proxy not working with ID
** Fixed spike/stun causing monsters to become invincible for the duration of the stun
** Fixed holy/unholy ground causing the wrong entities to be freed upon removal (bad player pointers)
** Blessed hammers and holy/unholy ground removes on death/CTF respawn/flag-touch
** Spikers and gasser can't be built in or near the enemy base
** Fixed lance impact effect so it appears at the impact point (rather than the center of the lance)
** Fixed velocity penalty so it doesn't work if the entity isn't moving, and so that the correct penalty is being used (it was using walking pentalty when the target was actually running)
** Fixed a bug that allowed unlimited experience from medic respawning a monster
** Fixed a bug with RG sniper mode that prevented a player from going into chat protect
** Fixed a bug with chatprotect that allowed players to fire a shot before teleporting away
** Fixed a bug with voting that would cause a forced switch to FFA from PvM/Invasion even when the voted mode wasn't PvM/Invasion
** Fixed bug that allowed cocooned entity to get hurt
** Fixed precision tuning not working with magmine
** Fixed pack animal always being level 5, causing morphed player damage/resist to always be higher than it should when in the presence of other morphed players
** Fixed holy/unholy ground working in pre-game
** Fixed sprees not working in invasion mode
** Fixed bug that prevented world monsters from spawning runes //Keep? Razz
--CTF Exp is based on team color solely instead of player. (Eg. 500 exp on cap you switch teams cap again 500 exp repeat etc.)

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Post  apple Tue Aug 24, 2010 11:30 pm

Take note, I've been fixing a few things as well, I marked them on the list in the OP.

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Post  decino Wed Aug 25, 2010 4:03 am

Great! Thanks apple.

...

Fuck, no thumbs-up emoticons on these forums so I'll just use a random one.

monkey
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Post  decino Fri Sep 03, 2010 4:15 pm

2fers, 3fers, etc are broken, has to do with shared exp maybe?
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Post  decino Sun Oct 03, 2010 3:33 pm

Voting off the bots while there are bots in the game kills all the bots and leaves undestructable 'ghosts'.

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Post  Kild Mon Oct 04, 2010 2:00 pm

they just have 99 ghost! ZING Cool

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Post  decino Tue Oct 05, 2010 6:00 am

!
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Post  Mmew Tue Oct 05, 2010 10:29 am

Ghost caps at 75% Neutral
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