Official Bug Thread - Updated: Nov 14th
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Official Bug Thread - Updated: Nov 14th
Invasion
Free For All
1) (Decino) World spawned monsters affect your frag percent. FIXED
Capture The Flag
1) (Decino) Blessed hammers and unholy ground don't disappear after flag cap.
2) (Decino) Alot of stuff can be created in the enemy base. Needs testing. FIXED
Domination
Soldier
1) (Kild) EMP can stun invalid entity types (like hellspawn). FIXED
Poltergeist
1) (Mmew) Fury works on medic.
2) (Decino) Vampire skill works on medic.
3) (Decino) Tank can unmorph to get rid of plague.
4) (Decino) Brain morph's vaccuum attack (the one that sucks you in, no damage) can trigger weapon knock. FIXED
5) (Kild) Morphed Para's tongue attack isn't resetting on death. FIXED (tested and bug was not present)
6) (Mmew) Superiority doesn't work resist wise. FIXED
Vampire
Mage
1) (Mmew) A detected forcewall crashes the server. FIXED
Engineer
1) (Kild) Fix lasers, they don't need to be touched to be reactivated.
Knight
Cleric
1) (Kild) Deflect doesn't work with ghost. FIXED
2) (Kild) You still take damage if you have deflect on and you deflect the shot (RG/MG/CG). FIXED
3) (Kild) Purge removes positive buffs (healing/deflect).
4) (Kild) If you deflect a detector shot it'll fire it back at the detector instead of the owner. FIXED
5) (Kild) Holy/unholy ground frees the wrong entities (bad player pointers).
Weapon Master
Necromancer
1) (Decino) Plague on the plagued players doesn't remove itself when the plague owner uses the teleport skill. FIXED
Shaman
Alien
1) (Kild) Cocoon can grant invisibility/immortality. FIXED
2) (Decino) Ammo and tballs can be thrown/dropped while being in a wormhole. FIXED
Miscellaneous
1) (Kild) Weapon Knock is knocking your weapon while you're above half health. FIXED
2) (Kild) Jumping and using detpipes at the same exact time can prevent them from exploding. FIXED (tested and bug was not present)
3) (Kild) Magmine, spike grenade and proxy don't appear on ID.
4) (Kild) Spike/stun makes monsters invincible for a short period of time.
Free For All
1) (Decino) World spawned monsters affect your frag percent. FIXED
Capture The Flag
1) (Decino) Blessed hammers and unholy ground don't disappear after flag cap.
2) (Decino) Alot of stuff can be created in the enemy base. Needs testing. FIXED
Domination
Soldier
1) (Kild) EMP can stun invalid entity types (like hellspawn). FIXED
Poltergeist
1) (Mmew) Fury works on medic.
2) (Decino) Vampire skill works on medic.
3) (Decino) Tank can unmorph to get rid of plague.
4) (Decino) Brain morph's vaccuum attack (the one that sucks you in, no damage) can trigger weapon knock. FIXED
5) (Kild) Morphed Para's tongue attack isn't resetting on death. FIXED (tested and bug was not present)
6) (Mmew) Superiority doesn't work resist wise. FIXED
Vampire
Mage
1) (Mmew) A detected forcewall crashes the server. FIXED
Engineer
1) (Kild) Fix lasers, they don't need to be touched to be reactivated.
Knight
Cleric
1) (Kild) Deflect doesn't work with ghost. FIXED
2) (Kild) You still take damage if you have deflect on and you deflect the shot (RG/MG/CG). FIXED
3) (Kild) Purge removes positive buffs (healing/deflect).
4) (Kild) If you deflect a detector shot it'll fire it back at the detector instead of the owner. FIXED
5) (Kild) Holy/unholy ground frees the wrong entities (bad player pointers).
Weapon Master
Necromancer
1) (Decino) Plague on the plagued players doesn't remove itself when the plague owner uses the teleport skill. FIXED
Shaman
Alien
1) (Kild) Cocoon can grant invisibility/immortality. FIXED
2) (Decino) Ammo and tballs can be thrown/dropped while being in a wormhole. FIXED
Miscellaneous
1) (Kild) Weapon Knock is knocking your weapon while you're above half health. FIXED
2) (Kild) Jumping and using detpipes at the same exact time can prevent them from exploding. FIXED (tested and bug was not present)
3) (Kild) Magmine, spike grenade and proxy don't appear on ID.
4) (Kild) Spike/stun makes monsters invincible for a short period of time.
Last edited by decino on Sun Nov 14, 2010 12:59 pm; edited 11 times in total
decino- Posts : 68
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Join date : 2010-08-06
Age : 31
Location : The Netherlands
Re: Official Bug Thread - Updated: Nov 14th
Even though GHz was very slow with updating this thread, it was pretty awesome and it's better for me to fix shit.
decino- Posts : 68
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Join date : 2010-08-06
Age : 31
Location : The Netherlands
Re: Official Bug Thread - Updated: Nov 14th
Cruel was the one who updated it
-Morphed Para's tongue attack isn't resetting on death.
** Fixed magmine, spike grenade, and proxy not working with ID
** Fixed spike/stun causing monsters to become invincible for the duration of the stun
** Fixed holy/unholy ground causing the wrong entities to be freed upon removal (bad player pointers)
** Blessed hammers and holy/unholy ground removes on death/CTF respawn/flag-touch
** Spikers and gasser can't be built in or near the enemy base
** Fixed lance impact effect so it appears at the impact point (rather than the center of the lance)
** Fixed velocity penalty so it doesn't work if the entity isn't moving, and so that the correct penalty is being used (it was using walking pentalty when the target was actually running)
** Fixed a bug that allowed unlimited experience from medic respawning a monster
** Fixed a bug with RG sniper mode that prevented a player from going into chat protect
** Fixed a bug with chatprotect that allowed players to fire a shot before teleporting away
** Fixed a bug with voting that would cause a forced switch to FFA from PvM/Invasion even when the voted mode wasn't PvM/Invasion
** Fixed bug that allowed cocooned entity to get hurt
** Fixed precision tuning not working with magmine
** Fixed pack animal always being level 5, causing morphed player damage/resist to always be higher than it should when in the presence of other morphed players
** Fixed holy/unholy ground working in pre-game
** Fixed sprees not working in invasion mode
** Fixed bug that prevented world monsters from spawning runes //Keep?
--CTF Exp is based on team color solely instead of player. (Eg. 500 exp on cap you switch teams cap again 500 exp repeat etc.)
-Morphed Para's tongue attack isn't resetting on death.
** Fixed magmine, spike grenade, and proxy not working with ID
** Fixed spike/stun causing monsters to become invincible for the duration of the stun
** Fixed holy/unholy ground causing the wrong entities to be freed upon removal (bad player pointers)
** Blessed hammers and holy/unholy ground removes on death/CTF respawn/flag-touch
** Spikers and gasser can't be built in or near the enemy base
** Fixed lance impact effect so it appears at the impact point (rather than the center of the lance)
** Fixed velocity penalty so it doesn't work if the entity isn't moving, and so that the correct penalty is being used (it was using walking pentalty when the target was actually running)
** Fixed a bug that allowed unlimited experience from medic respawning a monster
** Fixed a bug with RG sniper mode that prevented a player from going into chat protect
** Fixed a bug with chatprotect that allowed players to fire a shot before teleporting away
** Fixed a bug with voting that would cause a forced switch to FFA from PvM/Invasion even when the voted mode wasn't PvM/Invasion
** Fixed bug that allowed cocooned entity to get hurt
** Fixed precision tuning not working with magmine
** Fixed pack animal always being level 5, causing morphed player damage/resist to always be higher than it should when in the presence of other morphed players
** Fixed holy/unholy ground working in pre-game
** Fixed sprees not working in invasion mode
** Fixed bug that prevented world monsters from spawning runes //Keep?
--CTF Exp is based on team color solely instead of player. (Eg. 500 exp on cap you switch teams cap again 500 exp repeat etc.)
Kild- Posts : 64
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Re: Official Bug Thread - Updated: Nov 14th
Take note, I've been fixing a few things as well, I marked them on the list in the OP.
apple- Posts : 23
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Re: Official Bug Thread - Updated: Nov 14th
Great! Thanks apple.
...
Fuck, no thumbs-up emoticons on these forums so I'll just use a random one.
...
Fuck, no thumbs-up emoticons on these forums so I'll just use a random one.
decino- Posts : 68
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Re: Official Bug Thread - Updated: Nov 14th
2fers, 3fers, etc are broken, has to do with shared exp maybe?
decino- Posts : 68
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Re: Official Bug Thread - Updated: Nov 14th
Voting off the bots while there are bots in the game kills all the bots and leaves undestructable 'ghosts'.
decino- Posts : 68
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Re: Official Bug Thread - Updated: Nov 14th
they just have 99 ghost! ZING
Kild- Posts : 64
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decino- Posts : 68
Points : 149
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Join date : 2010-08-06
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Location : The Netherlands
Re: Official Bug Thread - Updated: Nov 14th
Ghost caps at 75%
Mmew- Posts : 53
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Join date : 2010-08-06
New Vortex Forums :: Development :: Bugs
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