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Knockback/Talents

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Knockback/Talents Empty Knockback/Talents

Post  Mmew Thu Nov 18, 2010 3:22 pm

Knockback on tank bullets is huge, as well as other high-level monsters. Wasn't there some intention to reduce knockback or at least cap it? Mag boots are nice for knights, but a lot of classes don't like getting pushed around so much, melee or not.

Also, why is the hp general talent 0.5 hp per level? was 1 hp too much? It just seems like terriblechoice if you're a class that already gets 5 hp/level like vamp or polt, but maybe that was intended?
Mmew
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Knockback/Talents Empty Re: Knockback/Talents

Post  Kild Thu Nov 25, 2010 12:19 pm

It also adds armor

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