Unique runes are back
+2
Kild
decino
6 posters
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Unique runes are back
They are back, but horribly broken and abilities from pre-4.3 aren't included so they need a major revamp and we gotta name the 4.3 unique runes.
What is needed:
-Unique runes (+5) for the 'new' 4.3 abilities.
-Special unique sets for the 'new' 2 classes; alien and shaman (3 sets per class).
We can use our creativity to name a couple of unique runes.
Example:
-The forcewall unique whichs adds +5 forcewall is called 'The Wall'.
Here's the complete list of abilities that need an unique rune.
Special uniques are bound to classes:
Monk: Cleric
Paladin: Knight
Fusion: Engineer
Devil: Soldier
Lucky: Mage
Necro: Necromancer
Dracula: Vampire
Unholy: Poltergeist
Metal: Weapon Master
???: Shaman
???: Alien
What is needed:
-Unique runes (+5) for the 'new' 4.3 abilities.
-Special unique sets for the 'new' 2 classes; alien and shaman (3 sets per class).
We can use our creativity to name a couple of unique runes.
Example:
-The forcewall unique whichs adds +5 forcewall is called 'The Wall'.
Here's the complete list of abilities that need an unique rune.
- Code:
#define FIRE_TOTEM
#define WATER_TOTEM
#define AIR_TOTEM
#define EARTH_TOTEM
#define DARK_TOTEM
#define NATURE_TOTEM
#define FURY
#define TOTEM_MASTERY
#define BERSERK
#define SHIELD
#define CALTROPS
#define SPIKE_GRENADE
#define DETECTOR
#define CONVERSION
#define DEFLECT
#define SCANNER
#define EMP
#define DOUBLE_JUMP
#define LOWER_RESIST
#define FIREBALL
#define PLASMA_BOLT
#define LIGHTNING_STORM
#define MIRV
#define SPIKER
#define HEALER
#define OBSTACLE
#define GASSER
#define COCOON
#define ACID
#define SPORE
Special uniques are bound to classes:
Monk: Cleric
Paladin: Knight
Fusion: Engineer
Devil: Soldier
Lucky: Mage
Necro: Necromancer
Dracula: Vampire
Unholy: Poltergeist
Metal: Weapon Master
???: Shaman
???: Alien
decino- Posts : 68
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Join date : 2010-08-06
Age : 31
Location : The Netherlands
Re: Unique runes are back
#define FIRE_TOTEM Echon's Legacy
#define WATER_TOTEM Armadillo Totem / Tidal Pull
#define AIR_TOTEM Camel Totem
#define EARTH_TOTEM Boar Totem
#define DARK_TOTEM Crow Totem
#define NATURE_TOTEM Badger Totem
#define FURY Nerd Rage
#define TOTEM_MASTERY NULL
#define BERSERK Deviate
#define SHIELD NULL
#define CALTROPS Singhara
#define SPIKE_GRENADE Type-2 Frag Grenade
#define DETECTOR Car Alarm
#define CONVERSION Bible
#define DEFLECT Rubber Suit
#define SCANNER NULL
#define EMP Ivan's Legacy
#define DOUBLE_JUMP NULL
#define LOWER_RESIST Stripper
#define FIREBALL Hadouken
#define PLASMA_BOLT Lava Lamp
#define LIGHTNING_STORM >1 Strikes
#define MIRV TNT Pack
#define SPIKER Third Spike
#define HEALER Still Shit
#define OBSTACLE Land Mine
#define GASSER Hitler's Legacy
#define COCOON Metamorphosis
#define ACID Acid Rain
#define SPORE Sportex 4.3
#define WATER_TOTEM Armadillo Totem / Tidal Pull
#define AIR_TOTEM Camel Totem
#define EARTH_TOTEM Boar Totem
#define DARK_TOTEM Crow Totem
#define NATURE_TOTEM Badger Totem
#define FURY Nerd Rage
#define TOTEM_MASTERY NULL
#define BERSERK Deviate
#define SHIELD NULL
#define CALTROPS Singhara
#define SPIKE_GRENADE Type-2 Frag Grenade
#define DETECTOR Car Alarm
#define CONVERSION Bible
#define DEFLECT Rubber Suit
#define SCANNER NULL
#define EMP Ivan's Legacy
#define DOUBLE_JUMP NULL
#define LOWER_RESIST Stripper
#define FIREBALL Hadouken
#define PLASMA_BOLT Lava Lamp
#define LIGHTNING_STORM >1 Strikes
#define MIRV TNT Pack
#define SPIKER Third Spike
#define HEALER Still Shit
#define OBSTACLE Land Mine
#define GASSER Hitler's Legacy
#define COCOON Metamorphosis
#define ACID Acid Rain
#define SPORE Sportex 4.3
Last edited by Kild on Fri Aug 20, 2010 5:38 pm; edited 3 times in total
Kild- Posts : 64
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Join date : 2010-08-06
Age : 31
Location : Toledo, Ohio
Re: Unique runes are back
I only read Echon's Legacy for fire totem. I had to stop there because I was laughing too hard. I'll ready the rest of the list later. Do the full sets still give massive bonuses?
Re: Unique runes are back
They give +3 to every class skill (and the 4 pt abil - Remnant before 4.2)
Kild- Posts : 64
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Re: Unique runes are back
Third Spike = Third Reich joke?
That list is pretty awesome though, except >1 Strikes. Maybe Thor's hammer, or Zeus's bolt.
Lightning rod? Tesla coil? Electrical storm?
And, at the risk of being stupidly obvious, maybe shaman can be 'totemic'.
That list is pretty awesome though, except >1 Strikes. Maybe Thor's hammer, or Zeus's bolt.
Lightning rod? Tesla coil? Electrical storm?
And, at the risk of being stupidly obvious, maybe shaman can be 'totemic'.
Mmew- Posts : 53
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Re: Unique runes are back
Yes
A lot of them I couldn't think of anything good for. (Still Shit etc.)
Suggest any replacements / do your own list so we can have a bunch to choose from.
A lot of them I couldn't think of anything good for. (Still Shit etc.)
Suggest any replacements / do your own list so we can have a bunch to choose from.
Kild- Posts : 64
Points : 99
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Join date : 2010-08-06
Age : 31
Location : Toledo, Ohio
Re: Unique runes are back
I've made a list of the special uniques. Poltergeist and weapon master don't have any sets.
The weapon listed per class means it's fully upgraded (10 10 10 1 1) and the abilities listed are all +3.
What do you guys think?
The weapon listed per class means it's fully upgraded (10 10 10 1 1) and the abilities listed are all +3.
What do you guys think?
- Code:
*Cleric
-Monk's Sash: - Chaingun
-Monk's Robe: - Salvation, Holyfreeze, Healing, Bless
-Monk's Rosary: - Yin, Yang, Hammers, Deflect
*Knight
-Paladin's Shield: - Sword
-Paladin's Clasp: - ExplodingArmor, Beam, Plasmabolt
-Paladin's Helm: - ArmorUpgrade, Regen, PowerShield, ArmorRegen
*Engineer
-Fusion Pack: - BFG10K
-Fission Pack: - Autocannon, Sentry, Supply, Laser
-Quantum Pack: - Magmine, Caltrops, Proxy, Detector
*Soldier
-Devil's Hand: - Railgun
-Devil's Strap: - Strength, Resist, H/A
-Devil's Eye: - Napalm, SpikeNade, Emp, Mirv
*Mage
-Lucky Ring: - Grenade Launcher
-Lucky Charm: - MagicBolt, Fireball, Meteor, ChainLightning
-Lucky Pendant: - Nova, Forcewall, LightningStorm, BombSpell
*Necromancer
-Necro's Finger: - Machinegun
-Necro's Skin: - AmpDamage, Curse, Weaken, LowerResist
-Necro's Tooth: - MonsterSummon, Hellspawn, Plague, Cripple
*Vampire
-Dracula's Nail: - Rocket Launcher
-Dracula's Heart: - Vampire, CorpseEater, LifeDrain, Ghost
-Dracula's Eye: - CorpseExplode, MindAbsorb, AmmoSteal, Conversion
*Shaman
-Bauul's Staff: - 20MM Cannon
-Bauul's Soul: - FireTotem, Earthtotem, DarknessTotem, Fury
-Bauul's Mind: - WaterTotem, AirTotem, NatureTotem, Haste
*Alien
-Xen's Claw: - HyperBlaster
-Xen's Organ: - Spiker, Gasser, Obstacle, Spore
-Xen's Brain: - Cocoon, Healer, Spike, Acid
decino- Posts : 68
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Join date : 2010-08-06
Age : 31
Location : The Netherlands
Re: Unique runes are back
Here are all the +5 uniques. Working on the weapon uniques now.
- Code:
*Vitality
-Stamina Boost
*Regen
-Screw Healthpacks!
*Resist
-Tankyness 101
*Strength
-Dumbell
*Haste
-Time Accel
*Vampire
-Leecher
*ArmorUpgrade
-Plate Mail
*AmmoSteal
-Thief!
*MaxAmmo
-Big Backpack
*SupplyStation
-Medical Station
*PowerShield
-Disruptor Shield
*CorpseExplode
-Coroner
*Ghost
-Spooky
*Salvation
-Blue Armor
*Forcewall
-The Wall
*AmmoRegen
-Screw Ammopacks!
*PowerCubeRegen
-Mana Spring
*Laser
-Tripwire
*H/A
-Giga Pickups
*Sentry
-Lame Sentry
*Parasite
-Blood Sucker
*Proxy
-Beep
*MonsterSummon
-The Summoner
*ArmorRegen
-Screw Armorpickups!
*BombSpell
-Bombs Away!
*ChainLightning
-Thunderbolt
*HolyFreeze
-Chill Out!
*Cacodemon
-Malwrath
*Plague
-Virus
*CorpseEater
-Necrophile
*Hellspawn
-Greater Hellspawn
*Beam
-Beamer
*Brain
-No Brainer
*Magmine
-Magnetic Force
*Cripple
-The Crippler
*MagicBolt
-Magic Blast
*Nova
-Big Bang
*ExplodingArmor
-Cursed Armor
*MindAbsorb
-Jedi Mind Trick
*LifeDrain
-Soulstealer
*AmpDamage
-Voodoo Doll
*Curse
-GHz's Vision
*Bless
-Holy Shit!
*Weaken
-Spellbound
*Healing
-Holy Crap!
*Yin
-Yin Master
*Yang
-Yang Master
*Flyer
-Hornet
*Mutant
-Mutation
*Spike
-Lurker Spike
*Napalm
-Volcano
*Tank
-Commander
*Medic
-Hospital
*Meteor
-The Apocalypse
*Autocannon
-Supercannon
*BlessedHammer
-Pro Carpenter
*FireTotem
-Echon's Legacy
*WaterTotem
-Tidal Pull
*EarthTotem
-Boar Totem
*AirTotem
-Camel Totem
*DarknessTotem
-Crow Totem
*NatureTotem
-Badger Totem
*Fury
-Nerd Rage
*Berserker
-Deviate
*Caltrops
-Singhara
*SpikeNade
-Type2 Frag Grenade
*Detector
-Car Alarm
*Conversion
-Bible
*Deflect
-Rubber Suit
*Emp
-Ivan's Legacy
*LowerResist
-Stripper
*FireBall
-Hadouken
*PlasmaBolt
-Lava Lamp
*LightningStorm
-Tesla Coil
*Mirv
-TNT Pack
*Spiker
-Third Spike
*Healer
-Vital Organ
*Obstacle
-Land Mine
*Gasser
-Cough Cough
*Cocoon
-Metamorphosis
*Acid
-Acid Rain
*Spore
-Sporetex 4.3
*SpecificResists+Vitality
-Immortal
*InfiniteBurnCloths
-Flame Robe
*InfiniteMagBoots
-Spring Shoes
Last edited by decino on Tue Aug 24, 2010 9:31 am; edited 1 time in total
decino- Posts : 68
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Re: Unique runes are back
What happened to 1-up?
Kild- Posts : 64
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Re: Unique runes are back
It's still there (along with l33t dud). I just didn't list it because it's an unique with no stats.
decino- Posts : 68
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Re: Unique runes are back
It's the auto-tball unique.
Kild- Posts : 64
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Join date : 2010-08-06
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Re: Unique runes are back
I would disable 1-up and immortal from spawning because they are too godly.
Re: Unique runes are back
On uniques, some abilities don't show up until you have 2 or more of the set correct? So if you only have 1 piece, then you only get the first 3 abilities listed on them right? I thought that was how it worked way back when.
If not, then you have to re-arrange some of the runes. For example:
-Paladin's Helm: - ArmorUpgrade, Regen, PowerShield, ArmorRegen
Are you seriously putting all the insanely useful abilities on one rune, and all the other useless spells on the other set piece? You gotta balance the runes.
Another example: why does one rune of soldier have str, res, and h/a while the other has all the crappy grenades. You need to balance it more.
If not, then you have to re-arrange some of the runes. For example:
-Paladin's Helm: - ArmorUpgrade, Regen, PowerShield, ArmorRegen
Are you seriously putting all the insanely useful abilities on one rune, and all the other useless spells on the other set piece? You gotta balance the runes.
Another example: why does one rune of soldier have str, res, and h/a while the other has all the crappy grenades. You need to balance it more.
Re: Unique runes are back
Currently, in the uniques.csv file, you specify with every skill bonus how many of the set need to be present in order to activate it. The order doesn't technically matter, it only changes what order they are listed in when the set is complete.
Mmew- Posts : 53
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Re: Unique runes are back
I've finished and hopefully fixed all the unique stats, here is the file.
http://www.sendspace.com/file/n17oqb
http://www.sendspace.com/file/n17oqb
decino- Posts : 68
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Re: Unique runes are back
Fixed for real now.
http://www.sendspace.com/file/9oax5g
http://www.sendspace.com/file/9oax5g
decino- Posts : 68
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Re: Unique runes are back
u guys r cute lil script kiddies lmao
xzibit- Posts : 2
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Re: Unique runes are back
Hi!
Welcome to New Vortex!
Welcome to New Vortex!
decino- Posts : 68
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