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Unique runes are back

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Kild
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Unique runes are back Empty Unique runes are back

Post  decino Thu Aug 19, 2010 10:44 am

They are back, but horribly broken and abilities from pre-4.3 aren't included so they need a major revamp and we gotta name the 4.3 unique runes.

What is needed:
-Unique runes (+5) for the 'new' 4.3 abilities.
-Special unique sets for the 'new' 2 classes; alien and shaman (3 sets per class).

We can use our creativity to name a couple of unique runes.

Example:
-The forcewall unique whichs adds +5 forcewall is called 'The Wall'.

Here's the complete list of abilities that need an unique rune.

Code:
#define FIRE_TOTEM      
#define WATER_TOTEM      
#define AIR_TOTEM      
#define EARTH_TOTEM      
#define DARK_TOTEM      
#define NATURE_TOTEM   
#define FURY         
#define TOTEM_MASTERY   
#define   BERSERK         
#define SHIELD         
#define CALTROPS      
#define SPIKE_GRENADE   
#define DETECTOR      
#define CONVERSION      
#define DEFLECT         
#define SCANNER         
#define EMP            
#define DOUBLE_JUMP      
#define LOWER_RESIST   
#define FIREBALL      
#define PLASMA_BOLT      
#define LIGHTNING_STORM   
#define MIRV         
#define SPIKER         
#define HEALER         
#define OBSTACLE      
#define GASSER         
#define COCOON         
#define ACID         
#define SPORE         

Special uniques are bound to classes:

Monk: Cleric
Paladin: Knight
Fusion: Engineer
Devil: Soldier
Lucky: Mage
Necro: Necromancer
Dracula: Vampire
Unholy: Poltergeist
Metal: Weapon Master
???: Shaman
???: Alien
decino
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Post  Kild Thu Aug 19, 2010 12:23 pm

#define FIRE_TOTEM Echon's Legacy
#define WATER_TOTEM Armadillo Totem / Tidal Pull
#define AIR_TOTEM Camel Totem
#define EARTH_TOTEM Boar Totem
#define DARK_TOTEM Crow Totem
#define NATURE_TOTEM Badger Totem
#define FURY Nerd Rage
#define TOTEM_MASTERY NULL
#define BERSERK Deviate
#define SHIELD NULL
#define CALTROPS Singhara
#define SPIKE_GRENADE Type-2 Frag Grenade
#define DETECTOR Car Alarm
#define CONVERSION Bible
#define DEFLECT Rubber Suit
#define SCANNER NULL
#define EMP Ivan's Legacy
#define DOUBLE_JUMP NULL
#define LOWER_RESIST Stripper
#define FIREBALL Hadouken
#define PLASMA_BOLT Lava Lamp
#define LIGHTNING_STORM >1 Strikes
#define MIRV TNT Pack
#define SPIKER Third Spike
#define HEALER Still Shit
#define OBSTACLE Land Mine
#define GASSER Hitler's Legacy
#define COCOON Metamorphosis
#define ACID Acid Rain
#define SPORE Sportex 4.3


Last edited by Kild on Fri Aug 20, 2010 5:38 pm; edited 3 times in total

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Unique runes are back Empty Xeno:alien

Post  VADER Thu Aug 19, 2010 3:01 pm

xeno for alien

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Post  Grape Thu Aug 19, 2010 4:37 pm

I only read Echon's Legacy for fire totem. I had to stop there because I was laughing too hard. I'll ready the rest of the list later. Do the full sets still give massive bonuses?
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Post  Kild Fri Aug 20, 2010 5:34 pm

They give +3 to every class skill (and the 4 pt abil - Remnant before 4.2)

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Post  Grape Fri Aug 20, 2010 7:20 pm

Don't forget the +10 +10 +10 +1 +1 weapon bonus.
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Post  Mmew Sat Aug 21, 2010 12:29 am

Third Spike = Third Reich joke?
That list is pretty awesome though, except >1 Strikes. Maybe Thor's hammer, or Zeus's bolt.
Lightning rod? Tesla coil? Electrical storm?

And, at the risk of being stupidly obvious, maybe shaman can be 'totemic'.
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Post  Kild Sat Aug 21, 2010 10:43 am

Yes

A lot of them I couldn't think of anything good for. (Still Shit etc.)

Suggest any replacements / do your own list so we can have a bunch to choose from.

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Post  decino Tue Aug 24, 2010 8:09 am

I've made a list of the special uniques. Poltergeist and weapon master don't have any sets.
The weapon listed per class means it's fully upgraded (10 10 10 1 1) and the abilities listed are all +3.

What do you guys think?

Code:
*Cleric
-Monk's Sash:      - Chaingun
-Monk's Robe:      - Salvation, Holyfreeze, Healing, Bless
-Monk's Rosary:    - Yin, Yang, Hammers, Deflect

*Knight
-Paladin's Shield: - Sword
-Paladin's Clasp:  - ExplodingArmor, Beam, Plasmabolt
-Paladin's Helm:  - ArmorUpgrade, Regen, PowerShield, ArmorRegen

*Engineer
-Fusion Pack:      - BFG10K
-Fission Pack:    - Autocannon, Sentry, Supply, Laser
-Quantum Pack:    - Magmine, Caltrops, Proxy, Detector

*Soldier
-Devil's Hand:    - Railgun
-Devil's Strap:    - Strength, Resist, H/A
-Devil's Eye:      - Napalm, SpikeNade, Emp, Mirv

*Mage
-Lucky Ring:      - Grenade Launcher
-Lucky Charm:      - MagicBolt, Fireball, Meteor, ChainLightning
-Lucky Pendant:    - Nova, Forcewall, LightningStorm, BombSpell

*Necromancer
-Necro's Finger:  - Machinegun
-Necro's Skin:    - AmpDamage, Curse, Weaken, LowerResist
-Necro's Tooth:    - MonsterSummon, Hellspawn, Plague, Cripple

*Vampire
-Dracula's Nail:  - Rocket Launcher
-Dracula's Heart:  - Vampire, CorpseEater, LifeDrain, Ghost
-Dracula's Eye:    - CorpseExplode, MindAbsorb, AmmoSteal, Conversion

*Shaman
-Bauul's Staff:    - 20MM Cannon
-Bauul's Soul:    - FireTotem, Earthtotem, DarknessTotem, Fury
-Bauul's Mind:    - WaterTotem, AirTotem, NatureTotem, Haste

*Alien
-Xen's Claw:      - HyperBlaster
-Xen's Organ:      - Spiker, Gasser, Obstacle, Spore
-Xen's Brain:      - Cocoon, Healer, Spike, Acid
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Post  decino Tue Aug 24, 2010 9:08 am

Here are all the +5 uniques. Working on the weapon uniques now.

Code:

*Vitality
-Stamina Boost

*Regen
-Screw Healthpacks!

*Resist
-Tankyness 101

*Strength
-Dumbell

*Haste
-Time Accel

*Vampire
-Leecher

*ArmorUpgrade
-Plate Mail

*AmmoSteal
-Thief!

*MaxAmmo
-Big Backpack

*SupplyStation
-Medical Station

*PowerShield
-Disruptor Shield

*CorpseExplode
-Coroner

*Ghost
-Spooky

*Salvation
-Blue Armor

*Forcewall
-The Wall

*AmmoRegen
-Screw Ammopacks!

*PowerCubeRegen
-Mana Spring

*Laser
-Tripwire

*H/A
-Giga Pickups

*Sentry
-Lame Sentry

*Parasite
-Blood Sucker

*Proxy
-Beep

*MonsterSummon
-The Summoner

*ArmorRegen
-Screw Armorpickups!

*BombSpell
-Bombs Away!

*ChainLightning
-Thunderbolt

*HolyFreeze
-Chill Out!

*Cacodemon
-Malwrath

*Plague
-Virus

*CorpseEater
-Necrophile

*Hellspawn
-Greater Hellspawn

*Beam
-Beamer

*Brain
-No Brainer

*Magmine
-Magnetic Force

*Cripple
-The Crippler

*MagicBolt
-Magic Blast

*Nova
-Big Bang

*ExplodingArmor
-Cursed Armor

*MindAbsorb
-Jedi Mind Trick

*LifeDrain
-Soulstealer

*AmpDamage
-Voodoo Doll

*Curse
-GHz's Vision

*Bless
-Holy Shit!

*Weaken
-Spellbound

*Healing
-Holy Crap!

*Yin
-Yin Master

*Yang
-Yang Master

*Flyer
-Hornet

*Mutant
-Mutation

*Spike
-Lurker Spike

*Napalm
-Volcano

*Tank
-Commander

*Medic
-Hospital

*Meteor
-The Apocalypse

*Autocannon
-Supercannon

*BlessedHammer
-Pro Carpenter

*FireTotem
-Echon's Legacy

*WaterTotem
-Tidal Pull

*EarthTotem
-Boar Totem

*AirTotem
-Camel Totem

*DarknessTotem
-Crow Totem

*NatureTotem
-Badger Totem

*Fury
-Nerd Rage

*Berserker
-Deviate

*Caltrops
-Singhara

*SpikeNade
-Type2 Frag Grenade

*Detector
-Car Alarm

*Conversion
-Bible

*Deflect
-Rubber Suit

*Emp
-Ivan's Legacy

*LowerResist
-Stripper

*FireBall
-Hadouken

*PlasmaBolt
-Lava Lamp

*LightningStorm
-Tesla Coil

*Mirv
-TNT Pack

*Spiker
-Third Spike

*Healer
-Vital Organ

*Obstacle
-Land Mine

*Gasser
-Cough Cough

*Cocoon
-Metamorphosis

*Acid
-Acid Rain

*Spore
-Sporetex 4.3

*SpecificResists+Vitality
-Immortal

*InfiniteBurnCloths
-Flame Robe

*InfiniteMagBoots
-Spring Shoes


Last edited by decino on Tue Aug 24, 2010 9:31 am; edited 1 time in total
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Post  Kild Tue Aug 24, 2010 9:14 am

What happened to 1-up?

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Post  decino Tue Aug 24, 2010 9:15 am

It's still there (along with l33t dud). I just didn't list it because it's an unique with no stats.
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Post  Kild Tue Aug 24, 2010 10:05 am

It's the auto-tball unique.

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Post  Grape Tue Aug 24, 2010 7:50 pm

I would disable 1-up and immortal from spawning because they are too godly. Razz
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Post  Grape Tue Aug 24, 2010 7:55 pm

On uniques, some abilities don't show up until you have 2 or more of the set correct? So if you only have 1 piece, then you only get the first 3 abilities listed on them right? I thought that was how it worked way back when.

If not, then you have to re-arrange some of the runes. For example:

-Paladin's Helm: - ArmorUpgrade, Regen, PowerShield, ArmorRegen

Are you seriously putting all the insanely useful abilities on one rune, and all the other useless spells on the other set piece? You gotta balance the runes.

Another example: why does one rune of soldier have str, res, and h/a while the other has all the crappy grenades. You need to balance it more.
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Post  Mmew Wed Aug 25, 2010 1:28 am

Currently, in the uniques.csv file, you specify with every skill bonus how many of the set need to be present in order to activate it. The order doesn't technically matter, it only changes what order they are listed in when the set is complete.
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Post  decino Wed Sep 01, 2010 3:32 am

I've finished and hopefully fixed all the unique stats, here is the file.
http://www.sendspace.com/file/n17oqb
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Post  decino Sun Sep 05, 2010 7:37 pm

Fixed for real now.
http://www.sendspace.com/file/9oax5g

What a Face
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Post  xzibit Sat Sep 11, 2010 11:45 pm

u guys r cute lil script kiddies lmao

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Post  decino Sun Sep 12, 2010 6:11 am

Hi!
Welcome to New Vortex!
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